

They are held in the \cms2015_Data directory within the main game directory (at least on the windows version). The vast majority of game assets are held the sharedassets files created by unity.

There are various files that save what a player has got and done.īlue Icarian Wings has done some research but is looking for help. Hopefully will allow changing of posters in the garage. There exists a very basic guide on the steam forums, however MartinPL has done some useful investigating. They are held in the \Mods\Tracks directory within the main game directory (at least on the windows version).Ĭustom user created maps you can drive your cars around in. There is currently only one type of supported mod, although peeking into the code reveals two more possible types. These files control the setup for each car, which engine, which engine swaps, what parts etc.

Where NAME is the name of a car, for example 'car_BoltHellcat.txt' These are text files the game developers have createĬontrols the list of cars, can be used to add more cars to the 'Showroom' option in the main menu, but due to game engine limitations cannot currently add new cars in-game to bits we actually play.Ĭontrols the values used to setup existing engines.Ĭontrols the values used to setup existing tires.
